refactor: 重命名项目名称从"体己"到"康康"

将整个项目的目录结构从"体己"重命名为"康康",包括所有源代码文件、
资源文件、测试文件以及Xcode项目配置文件。此更改涉及项目中所有的
文件路径和应用入口点(App/TijiApp.swift → App/KangkangApp.swift)。
```
This commit is contained in:
link2026
2026-05-25 19:01:16 +08:00
parent 9419e8158f
commit 44ed01acf4
40 changed files with 0 additions and 0 deletions

View File

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import SwiftUI
struct B4ProgressView: View {
var onComplete: () -> Void
@State private var step: Int = 1
@State private var pulse = false
@State private var glow = false
@State private var rotate: Double = 0
@State private var elapsed: Double = 0.2
private let lineLabels = [
"正在本地识别第 1 / 3 页…",
"正在本地识别第 2 / 3 页…",
"正在本地识别第 3 / 3 页…",
"提取指标 · 共 28 项",
"生成整体摘要…",
]
var body: some View {
ZStack {
backgroundGradient.ignoresSafeArea()
VStack(spacing: 0) {
Spacer()
chip.padding(.bottom, 36)
Text("本地 AI · 正在解读")
.font(.system(size: 22, weight: .semibold))
.tracking(1)
.foregroundStyle(Color.white.opacity(0.95))
.padding(.bottom, 6)
Text("QWEN2.5-VL · ON-DEVICE · SME2")
.font(.system(size: 11, design: .monospaced))
.tracking(0.5)
.foregroundStyle(Color.white.opacity(0.55))
.padding(.bottom, 30)
lineList
.padding(.horizontal, 28)
speedBadge.padding(.top, 32)
Spacer()
Text("本地处理中 · 不会上传任何内容")
.font(.system(size: 10, design: .monospaced))
.tracking(0.5)
.foregroundStyle(Color.white.opacity(0.45))
.padding(.bottom, 30)
}
.padding(.horizontal, 28)
}
.preferredColorScheme(.dark)
.onAppear { startAnimations() }
}
private var backgroundGradient: some View {
RadialGradient(
colors: [
Color(red: 0.22, green: 0.21, blue: 0.18),
Color(red: 0.13, green: 0.12, blue: 0.10),
Color(red: 0.08, green: 0.075, blue: 0.06),
],
center: .init(x: 0.5, y: 0.3),
startRadius: 60,
endRadius: 700
)
}
private var chip: some View {
ZStack {
Circle()
.fill(Color(red: 0.93, green: 0.75, blue: 0.40).opacity(glow ? 0.18 : 0.0))
.frame(width: 176, height: 176)
.blur(radius: 30)
Circle()
.strokeBorder(Color.white.opacity(0.18),
style: StrokeStyle(lineWidth: 1, dash: [4, 4]))
.frame(width: 140, height: 140)
.rotationEffect(.degrees(rotate))
RoundedRectangle(cornerRadius: 22, style: .continuous)
.fill(
LinearGradient(
colors: [Color(red: 0.36, green: 0.34, blue: 0.30),
Color(red: 0.22, green: 0.21, blue: 0.18)],
startPoint: .topLeading, endPoint: .bottomTrailing
)
)
.overlay(
RoundedRectangle(cornerRadius: 22, style: .continuous)
.strokeBorder(Color.white.opacity(0.10), lineWidth: 1)
)
.frame(width: 96, height: 96)
.shadow(color: .black.opacity(0.4), radius: 20, x: 0, y: 12)
.overlay(ChipGlyph())
.overlay(alignment: .topTrailing) {
Circle()
.fill(Color(red: 0.95, green: 0.78, blue: 0.40))
.frame(width: 6, height: 6)
.opacity(pulse ? 1 : 0.35)
.shadow(color: Color(red: 0.95, green: 0.78, blue: 0.40), radius: 6)
.padding(10)
}
.scaleEffect(pulse ? 1.06 : 1.0)
.opacity(pulse ? 0.92 : 1.0)
}
}
private var lineList: some View {
VStack(alignment: .leading, spacing: 10) {
ForEach(Array(lineLabels.enumerated()), id: \.offset) { idx, label in
LineRow(
text: label,
done: step > idx + 1,
active: step == idx + 1,
isLast: idx == lineLabels.count - 1
)
.opacity(step >= idx + 1 ? 1 : 0)
.offset(y: step >= idx + 1 ? 0 : 6)
.animation(.easeOut(duration: 0.4).delay(Double(idx) * 0.05), value: step)
}
}
.frame(maxWidth: .infinity, alignment: .leading)
}
private var speedBadge: some View {
Text(String(format: "已处理 %.1fs · 比云端快 4.2×", elapsed))
.font(.system(size: 10, design: .monospaced))
.tracking(0.6)
.foregroundStyle(Color.white.opacity(0.75))
.padding(.horizontal, 12)
.padding(.vertical, 6)
.background(Capsule().fill(Color.white.opacity(0.08)))
}
private func startAnimations() {
withAnimation(.easeInOut(duration: 2.0).repeatForever(autoreverses: true)) {
pulse.toggle()
}
withAnimation(.easeInOut(duration: 2.4).repeatForever(autoreverses: true)) {
glow.toggle()
}
withAnimation(.linear(duration: 14).repeatForever(autoreverses: false)) {
rotate = 360
}
Task {
for _ in 0..<lineLabels.count {
try? await Task.sleep(nanoseconds: 900_000_000)
await MainActor.run {
withAnimation { step += 1 }
elapsed += 0.9
}
}
try? await Task.sleep(nanoseconds: 600_000_000)
await MainActor.run { onComplete() }
}
}
}
private struct LineRow: View {
let text: String
let done: Bool
let active: Bool
let isLast: Bool
@State private var dotPulse = false
var body: some View {
HStack(spacing: 10) {
ZStack {
Circle()
.fill(done
? Color(red: 0.95, green: 0.78, blue: 0.40)
: Color.white.opacity(0.12))
if done {
Image(systemName: "checkmark")
.font(.system(size: 8, weight: .bold))
.foregroundStyle(Color(red: 0.10, green: 0.115, blue: 0.094))
}
}
.frame(width: 14, height: 14)
Text(text)
.font(.system(size: 13))
.foregroundStyle(done ? Color.white.opacity(0.95) : Color.white.opacity(0.45))
if active {
Spacer()
Text("···")
.font(.system(size: 10, design: .monospaced))
.foregroundStyle(Color.white.opacity(dotPulse ? 0.9 : 0.4))
.onAppear {
withAnimation(.easeInOut(duration: 1.0).repeatForever(autoreverses: true)) {
dotPulse.toggle()
}
}
}
}
}
}
private struct ChipGlyph: View {
var body: some View {
ZStack {
RoundedRectangle(cornerRadius: 5, style: .continuous)
.strokeBorder(Color.white.opacity(0.8), lineWidth: 1.4)
.frame(width: 28, height: 28)
RoundedRectangle(cornerRadius: 2, style: .continuous)
.fill(Color(red: 0.95, green: 0.78, blue: 0.40).opacity(0.35))
.overlay(
RoundedRectangle(cornerRadius: 2, style: .continuous)
.strokeBorder(Color(red: 0.95, green: 0.78, blue: 0.40), lineWidth: 1)
)
.frame(width: 16, height: 16)
innerCross
outerPins
}
.frame(width: 56, height: 56)
}
private var innerCross: some View {
Canvas { ctx, size in
let amber = Color(red: 0.95, green: 0.78, blue: 0.40)
let stroke = GraphicsContext.Shading.color(amber)
let cx = size.width / 2
let cy = size.height / 2
let pairs: [(CGPoint, CGPoint)] = [
(CGPoint(x: cx, y: cy - 8), CGPoint(x: cx, y: cy - 4)),
(CGPoint(x: cx, y: cy + 4), CGPoint(x: cx, y: cy + 8)),
(CGPoint(x: cx - 8, y: cy), CGPoint(x: cx - 4, y: cy)),
(CGPoint(x: cx + 4, y: cy), CGPoint(x: cx + 8, y: cy)),
]
for (s, e) in pairs {
var p = Path()
p.move(to: s)
p.addLine(to: e)
ctx.stroke(p, with: stroke, style: StrokeStyle(lineWidth: 1, lineCap: .round))
}
}
.frame(width: 56, height: 56)
}
private var outerPins: some View {
Canvas { ctx, size in
let pinColor = GraphicsContext.Shading.color(Color.white.opacity(0.45))
let cx = size.width / 2
let cy = size.height / 2
let halfChip: CGFloat = 14
let outsideStart: CGFloat = 20
let outsideEnd: CGFloat = 26
let positions: [CGFloat] = [-8, 0, 8]
for offset in positions {
// top
var p = Path()
p.move(to: CGPoint(x: cx + offset, y: cy - outsideEnd))
p.addLine(to: CGPoint(x: cx + offset, y: cy - halfChip))
ctx.stroke(p, with: pinColor, style: StrokeStyle(lineWidth: 1, lineCap: .round))
// bottom
p = Path()
p.move(to: CGPoint(x: cx + offset, y: cy + halfChip))
p.addLine(to: CGPoint(x: cx + offset, y: cy + outsideEnd))
ctx.stroke(p, with: pinColor, style: StrokeStyle(lineWidth: 1, lineCap: .round))
// left
p = Path()
p.move(to: CGPoint(x: cx - outsideEnd, y: cy + offset))
p.addLine(to: CGPoint(x: cx - halfChip, y: cy + offset))
ctx.stroke(p, with: pinColor, style: StrokeStyle(lineWidth: 1, lineCap: .round))
// right
p = Path()
p.move(to: CGPoint(x: cx + halfChip, y: cy + offset))
p.addLine(to: CGPoint(x: cx + outsideStart + 2, y: cy + offset))
ctx.stroke(p, with: pinColor, style: StrokeStyle(lineWidth: 1, lineCap: .round))
}
}
.frame(width: 56, height: 56)
}
}
#Preview {
B4ProgressView(onComplete: {})
}