```
feat(iOS): 更新MNN后端模型配置优化性能 将MNN主模型从Qwen3.5-4B(~2.64GiB)降级为Qwen3.5-2B(~1.1GiB),因为4B版本 实测运行过慢,影响用户体验。iPhone17+/SME2设备使用2B模型,保留MLX 兜底方案用于模拟器和备用场景,确保AI推理性能和存储效率的平衡。 ```
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@@ -3,10 +3,10 @@ import SwiftUI
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/// 推理引擎设置:在 MNN(CPU/SME2,考核路径)与 MLX(GPU,兜底)间切换,并展示 SME2 探测状态。
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/// 切换只改持久化选择;下一次 AI 调用(prepare/generate)按新引擎加载。
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struct InferenceSettingsView: View {
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@AppStorage("kk.inferenceEngine") private var engineRaw = InferenceEngine.mnn.rawValue
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@AppStorage("kk.inferenceEngine") private var engineRaw = EnginePreference.auto.rawValue
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private var selected: InferenceEngine {
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InferenceEngine(rawValue: engineRaw) ?? .mnn
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private var selected: EnginePreference {
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EnginePreference(rawValue: engineRaw) ?? .auto
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}
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var body: some View {
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@@ -21,7 +21,7 @@ struct InferenceSettingsView: View {
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.padding(.top, 4)
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.padding(.bottom, 6)
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ForEach(InferenceEngine.allCases, id: \.self) { engine in
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ForEach(EnginePreference.allCases, id: \.self) { engine in
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engineRow(engine)
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}
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@@ -34,8 +34,8 @@ struct InferenceSettingsView: View {
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.background(Tj.Palette.sand.ignoresSafeArea())
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}
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private func engineRow(_ engine: InferenceEngine) -> some View {
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let available = engine.isAvailable
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private func engineRow(_ engine: EnginePreference) -> some View {
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let available = isAvailable(engine)
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let isOn = (selected == engine)
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return Button {
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guard available else { return }
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@@ -44,7 +44,7 @@ struct InferenceSettingsView: View {
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HStack(spacing: 12) {
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ZStack {
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Circle().fill(isOn ? Tj.Palette.amber.opacity(0.25) : Tj.Palette.sand2)
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Image(systemName: engine == .mnn ? "cpu.fill" : "bolt.fill")
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Image(systemName: iconName(engine))
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.font(.tjScaled(18))
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.foregroundStyle(isOn ? Tj.Palette.ink : Tj.Palette.text2)
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}
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@@ -74,8 +74,35 @@ struct InferenceSettingsView: View {
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.disabled(!available)
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}
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private func subtitle(_ engine: InferenceEngine, available: Bool) -> String {
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/// .auto 永远可用;具体引擎看自身可用性。
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private func isAvailable(_ engine: EnginePreference) -> Bool {
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switch engine {
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case .auto: return true
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case .mnn: return InferenceEngine.mnn.isAvailable
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case .mlx: return InferenceEngine.mlx.isAvailable
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}
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}
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private func iconName(_ engine: EnginePreference) -> String {
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switch engine {
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case .auto: return "wand.and.stars"
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case .mnn: return "cpu.fill"
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case .mlx: return "bolt.fill"
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}
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}
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private func subtitle(_ engine: EnginePreference, available: Bool) -> String {
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switch engine {
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case .auto:
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// 显示自动解析后实际命中的引擎,让用户看清「这台机选了什么」。
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let resolved = engine.resolved
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if resolved == .mnn {
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return InferenceEngine.cpuSupportsSME2
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? String(appLoc: "按本机配置选择 · 当前 MNN + SME2")
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: String(appLoc: "按本机配置选择 · 当前 MNN(NEON)")
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} else {
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return String(appLoc: "按本机配置选择 · 当前 MLX(MNN 不可用)")
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}
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case .mnn:
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if !available { return String(appLoc: "本设备/模拟器不可用,自动回退 MLX") }
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return InferenceEngine.cpuSupportsSME2
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